class WeaponState
Parameter for weapon states
[source]
fields
WeaponState.accuracy
WeaponState.accuracy : number?
WeaponState.aimReady
WeaponState.aimReady : number?
Set to true
if a non-zero value is passed, false
is zero is passed.
WeaponState.avoidFlags
WeaponState.avoidFlags : integer?
WeaponState.burst
WeaponState.burst : integer?
WeaponState.burstRate
WeaponState.burstRate : number?
WeaponState.collisionFlags
WeaponState.collisionFlags : integer?
WeaponState.forceAim
WeaponState.forceAim : integer?
WeaponState.nextSalvo
WeaponState.nextSalvo : integer?
WeaponState.projectileSpeed
WeaponState.projectileSpeed : number?
WeaponState.projectiles
WeaponState.projectiles : integer?
WeaponState.range
WeaponState.range : number?
If you change the range of a weapon with dynamic damage make sure you use SetUnitWeaponDamages
to change dynDamageRange as well.
WeaponState.reaimTime
WeaponState.reaimTime : integer?
WeaponState.reloadFrame
WeaponState.reloadFrame : integer?
Alias for reloadState
.
WeaponState.reloadState
WeaponState.reloadState : integer?
WeaponState.reloadTime
WeaponState.reloadTime : number?
WeaponState.salvoLeft
WeaponState.salvoLeft : integer?
WeaponState.sprayAngle
WeaponState.sprayAngle : number?