global Game


fields


Game.armorTypes


Game.armorTypes : table<(string|integer),(integer|string)>

Game.captureEnergyCostFactor


Game.captureEnergyCostFactor : number

Game.constructionDecay


Game.constructionDecay : boolean

Game.constructionDecaySpeed


Game.constructionDecaySpeed : number

Game.constructionDecayTime


Game.constructionDecayTime : number

Game.envDamageTypes


Game.envDamageTypes : table

Game.extractorRadius


Game.extractorRadius : number

Game.fireAtCrashing


Game.fireAtCrashing : number

Game.fireAtKilled


Game.fireAtKilled : number

Game.gameDesc


Game.gameDesc : string

Game.gameMutator


Game.gameMutator : string

Game.gameName


Game.gameName : string

Game.gameShortName


Game.gameShortName : string

Game.gameSpeed


Game.gameSpeed : number

Game.gameVersion


Game.gameVersion : string

Game.ghostedBuildings


Game.ghostedBuildings : boolean

Game.gravity


Game.gravity : number

Game.mapChecksum


Game.mapChecksum : string

Game.mapDamage


Game.mapDamage : boolean

Game.mapDescription


Game.mapDescription : string

Game.mapHardness


Game.mapHardness : number

Game.mapName


Game.mapName : string

Game.mapSizeX


Game.mapSizeX : number

Game.mapSizeZ


Game.mapSizeZ : number

Game.mapX


Game.mapX : number

Game.mapY


Game.mapY : number

Game.maxPlayers


Game.maxPlayers : number

Game.maxTeams


Game.maxTeams : number

Game.maxUnits


Game.maxUnits : number

Game.metalMapSquareSize


Game.metalMapSquareSize : number

Game.modChecksum


Game.modChecksum : string

Game.multiReclaim


Game.multiReclaim : number

Game.reclaimAllowAllies


Game.reclaimAllowAllies : boolean

Game.reclaimAllowEnemies


Game.reclaimAllowEnemies : boolean

Game.reclaimFeatureEnergyCostFactor


Game.reclaimFeatureEnergyCostFactor : number

Game.reclaimMethod


Game.reclaimMethod : number

Game.reclaimUnitEfficiency


Game.reclaimUnitEfficiency : number

Game.reclaimUnitEnergyCostFactor


Game.reclaimUnitEnergyCostFactor : number

Game.reclaimUnitMethod


Game.reclaimUnitMethod : number

Game.repairEnergyCostFactor


Game.repairEnergyCostFactor : number

Game.requireSonarUnderWater


Game.requireSonarUnderWater : boolean

Game.resurrectEnergyCostFactor


Game.resurrectEnergyCostFactor : number

Game.springCategories


Game.springCategories : table<string,integer>

Game.squareSize


Game.squareSize : number

Game.startPosType


Game.startPosType : number

Game.textColorCodes


Game.textColorCodes : TextColorCode {
    Color: string,
    ColorAndOutline: string,
    Reset: string,
}

Game.tidal


Game.tidal : number

Game.transportAir


Game.transportAir : number

Game.transportGround


Game.transportGround : number

Game.transportHover


Game.transportHover : number

Game.transportShip


Game.transportShip : number

Game.waterDamage


Game.waterDamage : number

Game.windMax


Game.windMax : number

Game.windMin


Game.windMin : number