enum COB


COB constants

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ACTIVATION

COB.ACTIVATION = integer

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STANDINGMOVEORDERS

COB.STANDINGMOVEORDERS = integer

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STANDINGFIREORDERS

COB.STANDINGFIREORDERS = integer

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HEALTH

COB.HEALTH = integer

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INBUILDSTANCE

COB.INBUILDSTANCE = integer

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BUSY

COB.BUSY = integer

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PIECE_XZ

COB.PIECE_XZ = integer

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PIECE_Y

COB.PIECE_Y = integer

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UNIT_XZ

COB.UNIT_XZ = integer

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UNIT_Y

COB.UNIT_Y = integer

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UNIT_HEIGHT

COB.UNIT_HEIGHT = integer

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XZ_ATAN

COB.XZ_ATAN = integer

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XZ_HYPOT

COB.XZ_HYPOT = integer

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ATAN

COB.ATAN = integer

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HYPOT

COB.HYPOT = integer

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GROUND_HEIGHT

COB.GROUND_HEIGHT = integer

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BUILD_PERCENT_LEFT

COB.BUILD_PERCENT_LEFT = integer

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YARD_OPEN

COB.YARD_OPEN = integer

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BUGGER_OFF

COB.BUGGER_OFF = integer

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ARMORED

COB.ARMORED = integer

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IN_WATER

COB.IN_WATER = integer

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CURRENT_SPEED

COB.CURRENT_SPEED = integer

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VETERAN_LEVEL

COB.VETERAN_LEVEL = integer

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ON_ROAD

COB.ON_ROAD = integer

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MAX_ID

COB.MAX_ID = integer

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MY_ID

COB.MY_ID = integer

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UNIT_TEAM

COB.UNIT_TEAM = integer

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UNIT_BUILD_PERCENT_LEFT

COB.UNIT_BUILD_PERCENT_LEFT = integer

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UNIT_ALLIED

COB.UNIT_ALLIED = integer

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MAX_SPEED

COB.MAX_SPEED = integer

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CLOAKED

COB.CLOAKED = integer

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WANT_CLOAK

COB.WANT_CLOAK = integer

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GROUND_WATER_HEIGHT

COB.GROUND_WATER_HEIGHT = integer

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UPRIGHT

COB.UPRIGHT = integer

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POW

COB.POW = integer

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PRINT

COB.PRINT = integer

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HEADING

COB.HEADING = integer

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TARGET_ID

COB.TARGET_ID = integer

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LAST_ATTACKER_ID

COB.LAST_ATTACKER_ID = integer

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LOS_RADIUS

COB.LOS_RADIUS = integer

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AIR_LOS_RADIUS

COB.AIR_LOS_RADIUS = integer

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RADAR_RADIUS

COB.RADAR_RADIUS = integer

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JAMMER_RADIUS

COB.JAMMER_RADIUS = integer

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SONAR_RADIUS

COB.SONAR_RADIUS = integer

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SONAR_JAM_RADIUS

COB.SONAR_JAM_RADIUS = integer

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SEISMIC_RADIUS

COB.SEISMIC_RADIUS = integer

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DO_SEISMIC_PING

COB.DO_SEISMIC_PING = integer

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CURRENT_FUEL

COB.CURRENT_FUEL = integer

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TRANSPORT_ID

COB.TRANSPORT_ID = integer

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SHIELD_POWER

COB.SHIELD_POWER = integer

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STEALTH

COB.STEALTH = integer

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CRASHING

COB.CRASHING = integer

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CHANGE_TARGET

COB.CHANGE_TARGET = integer

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CEG_DAMAGE

COB.CEG_DAMAGE = integer

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COB_ID

COB.COB_ID = integer

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PLAY_SOUND

COB.PLAY_SOUND = integer

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KILL_UNIT

COB.KILL_UNIT = integer

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SET_WEAPON_UNIT_TARGET

COB.SET_WEAPON_UNIT_TARGET = integer

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SET_WEAPON_GROUND_TARGET

COB.SET_WEAPON_GROUND_TARGET = integer

[source]

SONAR_STEALTH

COB.SONAR_STEALTH = integer

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REVERSING

COB.REVERSING = integer

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FLANK_B_MODE

COB.FLANK_B_MODE = integer

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FLANK_B_DIR

COB.FLANK_B_DIR = integer

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FLANK_B_MOBILITY_ADD

COB.FLANK_B_MOBILITY_ADD = integer

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FLANK_B_MAX_DAMAGE

COB.FLANK_B_MAX_DAMAGE = integer

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FLANK_B_MIN_DAMAGE

COB.FLANK_B_MIN_DAMAGE = integer

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WEAPON_RELOADSTATE

COB.WEAPON_RELOADSTATE = integer

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WEAPON_RELOADTIME

COB.WEAPON_RELOADTIME = integer

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WEAPON_ACCURACY

COB.WEAPON_ACCURACY = integer

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WEAPON_SPRAY

COB.WEAPON_SPRAY = integer

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WEAPON_RANGE

COB.WEAPON_RANGE = integer

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WEAPON_PROJECTILE_SPEED

COB.WEAPON_PROJECTILE_SPEED = integer

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MIN

COB.MIN = integer

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MAX

COB.MAX = integer

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ABS

COB.ABS = integer

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GAME_FRAME

COB.GAME_FRAME = integer

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