enum COB
[source]
enum COB {
ABS = number,
ACTIVATION = number,
AIR_LOS_RADIUS = number,
ALPHA_THRESHOLD = number,
ARMORED = number,
ATAN = number,
BUGGER_OFF = number,
BUILD_PERCENT_LEFT = number,
BUSY = number,
CEG_DAMAGE = number,
CHANGE_TARGET = number,
CLOAKED = number,
COB_ID = number,
CRASHING = number,
CURRENT_FUEL = number,
CURRENT_SPEED = number,
DO_SEISMIC_PING = number,
FLANK_B_DIR = number,
FLANK_B_MAX_DAMAGE = number,
FLANK_B_MIN_DAMAGE = number,
FLANK_B_MOBILITY_ADD = number,
FLANK_B_MODE = number,
GAME_FRAME = number,
GROUND_HEIGHT = number,
GROUND_WATER_HEIGHT = number,
HEADING = number,
HEALTH = number,
HYPOT = number,
INBUILDSTANCE = number,
IN_WATER = number,
JAMMER_RADIUS = number,
KILL_UNIT = number,
LAST_ATTACKER_ID = number,
LOS_RADIUS = number,
MAX = number,
MAX_ID = number,
MAX_SPEED = number,
MIN = number,
MY_ID = number,
ON_ROAD = number,
PIECE_XZ = number,
PIECE_Y = number,
PLAY_SOUND = number,
POW = number,
PRINT = number,
RADAR_RADIUS = number,
REVERSING = number,
SEISMIC_RADIUS = number,
SET_WEAPON_GROUND_TARGET = number,
SET_WEAPON_UNIT_TARGET = number,
SHIELD_POWER = number,
SONAR_JAM_RADIUS = number,
SONAR_RADIUS = number,
SONAR_STEALTH = number,
STANDINGFIREORDERS = number,
STANDINGMOVEORDERS = number,
STEALTH = number,
TARGET_ID = number,
TRANSPORT_ID = number,
UNIT_ALLIED = number,
UNIT_BUILD_PERCENT_LEFT = number,
UNIT_HEIGHT = number,
UNIT_TEAM = number,
UNIT_XZ = number,
UNIT_Y = number,
UPRIGHT = number,
VETERAN_LEVEL = number,
WANT_CLOAK = number,
WEAPON_ACCURACY = number,
WEAPON_PROJECTILE_SPEED = number,
WEAPON_RANGE = number,
WEAPON_RELOADSTATE = number,
WEAPON_RELOADTIME = number,
WEAPON_SPRAY = number,
XZ_ATAN = number,
XZ_HYPOT = number,
YARD_OPEN = number,
}