class UnsyncedCallins

[source]

Functions called by the Engine (Unsynced).


methods


UnsyncedCallins.DrawFeature


function UnsyncedCallins.DrawFeature(
  featureID: integer,
  drawMode: number
) -> suppressEngineDraw boolean

For custom rendering of features

[source]

UnsyncedCallins.DrawMaterial


function UnsyncedCallins.DrawMaterial(
  uuid: number,
  drawMode: number
) -> suppressEngineDraw boolean

[source]

UnsyncedCallins.DrawProjectile


function UnsyncedCallins.DrawProjectile(
  projectileID: integer,
  drawMode: number
) -> suppressEngineDraw boolean

For custom rendering of weapon (& other) projectiles

[source]

UnsyncedCallins.DrawShield


function UnsyncedCallins.DrawShield(
  featureID: integer,
  weaponID: integer,
  drawMode: number
) -> suppressEngineDraw boolean

For custom rendering of shields.

[source]

UnsyncedCallins.DrawUnit


function UnsyncedCallins.DrawUnit(
  unitID: integer,
  drawMode: number
) -> suppressEngineDraw boolean

For custom rendering of units

[source]

UnsyncedCallins.RecvFromSynced


function UnsyncedCallins.RecvFromSynced(
  arg1: any,
  arg2: any,
  argn: any
)

Receives data sent via SendToUnsynced callout.

[source]