class UnsyncedCallins
[source]
Functions called by the Engine (Unsynced).
methods
UnsyncedCallins.DrawFeature
function UnsyncedCallins.DrawFeature(
featureID: integer,
drawMode: number
) -> suppressEngineDraw boolean
For custom rendering of features
[source]
UnsyncedCallins.DrawMaterial
function UnsyncedCallins.DrawMaterial(
uuid: number,
drawMode: number
) -> suppressEngineDraw boolean
[source]
UnsyncedCallins.DrawProjectile
function UnsyncedCallins.DrawProjectile(
projectileID: integer,
drawMode: number
) -> suppressEngineDraw boolean
For custom rendering of weapon (& other) projectiles
[source]
UnsyncedCallins.DrawShield
function UnsyncedCallins.DrawShield(
featureID: integer,
weaponID: integer,
drawMode: number
) -> suppressEngineDraw boolean
For custom rendering of shields.
[source]
UnsyncedCallins.DrawUnit
function UnsyncedCallins.DrawUnit(
unitID: integer,
drawMode: number
) -> suppressEngineDraw boolean
For custom rendering of units
[source]
UnsyncedCallins.RecvFromSynced
function UnsyncedCallins.RecvFromSynced(
arg1: any,
arg2: any,
argn: any
)
Receives data sent via SendToUnsynced
callout.
[source]