class FeatureSupport

[source]

fields

FeatureSupport.NegativeGetUnitCurrentCommand

FeatureSupport.NegativeGetUnitCurrentCommand : boolean

Whether Spring.GetUnitCurrentCommand allows negative indices to look from the end

FeatureSupport.hasExitOnlyYardmaps

FeatureSupport.hasExitOnlyYardmaps : boolean

Whether yardmaps accept ‘e’ (exit only) and ‘u’ (unbuildable, walkable)

FeatureSupport.rmlUiApiVersion

FeatureSupport.rmlUiApiVersion : integer

Version of Recoil’s rmlUI API

FeatureSupport.noAutoShowMetal

FeatureSupport.noAutoShowMetal : boolean

Whether the engine switches to the metal view when selecting a “build metal extractor” command (yes if false)

FeatureSupport.maxPiecesPerModel

FeatureSupport.maxPiecesPerModel : integer

How many pieces supported for 3d models?

FeatureSupport.gunshipCruiseAltitudeMultiplier

FeatureSupport.gunshipCruiseAltitudeMultiplier : number

For gunships, the cruiseAltitude from the unit def is multiplied by this much

FeatureSupport.noRefundForConstructionDecay

FeatureSupport.noRefundForConstructionDecay : boolean

Whether there is no refund for construction decay (100% metal back if false)

FeatureSupport.noRefundForFactoryCancel

FeatureSupport.noRefundForFactoryCancel : boolean

Whether there is no refund for factory cancel (100% metal back if false)

FeatureSupport.noOffsetForFeatureID

FeatureSupport.noOffsetForFeatureID : boolean

Whether featureID from various interfaces (targetID for Reclaim commands, ownerID from SpringGetGroundDecalOwner, etc) needs to be offset by Game.maxUnits