class FBODescription

[source]

fields

FBODescription.depth

FBODescription.depth : string?

FBODescription.stencil

FBODescription.stencil : string?

FBODescription.color0

FBODescription.color0 : string?

FBODescription.color1

FBODescription.color1 : string?

FBODescription.color2

FBODescription.color2 : string?

FBODescription.color3

FBODescription.color3 : string?

FBODescription.color4

FBODescription.color4 : string?

FBODescription.color5

FBODescription.color5 : string?

FBODescription.color6

FBODescription.color6 : string?

FBODescription.color7

FBODescription.color7 : string?

FBODescription.color8

FBODescription.color8 : string?

FBODescription.color9

FBODescription.color9 : string?

FBODescription.color10

FBODescription.color10 : string?

FBODescription.color11

FBODescription.color11 : string?

FBODescription.color12

FBODescription.color12 : string?

FBODescription.color13

FBODescription.color13 : string?

FBODescription.color14

FBODescription.color14 : string?

FBODescription.color15

FBODescription.color15 : string?

FBODescription.drawbuffers

FBODescription.drawbuffers : (integer|GL)[]?

e.g. { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}

FBODescription.readbuffer

FBODescription.readbuffer : (integer|GL)?

e.g. GL_COLOR_ATTACHMENT0_EXT