class FBODescription
[source]
fields
FBODescription.depth
FBODescription.depth : string?
FBODescription.stencil
FBODescription.stencil : string?
FBODescription.color0
FBODescription.color0 : string?
FBODescription.color1
FBODescription.color1 : string?
FBODescription.color2
FBODescription.color2 : string?
FBODescription.color3
FBODescription.color3 : string?
FBODescription.color4
FBODescription.color4 : string?
FBODescription.color5
FBODescription.color5 : string?
FBODescription.color6
FBODescription.color6 : string?
FBODescription.color7
FBODescription.color7 : string?
FBODescription.color8
FBODescription.color8 : string?
FBODescription.color9
FBODescription.color9 : string?
FBODescription.color10
FBODescription.color10 : string?
FBODescription.color11
FBODescription.color11 : string?
FBODescription.color12
FBODescription.color12 : string?
FBODescription.color13
FBODescription.color13 : string?
FBODescription.color14
FBODescription.color14 : string?
FBODescription.color15
FBODescription.color15 : string?
FBODescription.drawbuffers
FBODescription.drawbuffers : (integer|GL)[]?
e.g. { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
FBODescription.readbuffer
FBODescription.readbuffer : (integer|GL)?
e.g. GL_COLOR_ATTACHMENT0_EXT