class ExplosionParams

Parameters for explosion.

Please note the explosion defaults to 1 damage regardless of what it’s defined in the weaponDef. The weapondefID is only used for visuals and for passing into callins like UnitDamaged.

[source]

fields

ExplosionParams.weaponDef

ExplosionParams.weaponDef : number

ExplosionParams.owner

ExplosionParams.owner : number

ExplosionParams.hitUnit

ExplosionParams.hitUnit : number

ExplosionParams.hitFeature

ExplosionParams.hitFeature : number

ExplosionParams.craterAreaOfEffect

ExplosionParams.craterAreaOfEffect : number

ExplosionParams.damageAreaOfEffect

ExplosionParams.damageAreaOfEffect : number

ExplosionParams.edgeEffectiveness

ExplosionParams.edgeEffectiveness : number

ExplosionParams.explosionSpeed

ExplosionParams.explosionSpeed : number

ExplosionParams.gfxMod

ExplosionParams.gfxMod : number

ExplosionParams.impactOnly

ExplosionParams.impactOnly : boolean

ExplosionParams.ignoreOwner

ExplosionParams.ignoreOwner : boolean

ExplosionParams.damageGround

ExplosionParams.damageGround : boolean