class ExplosionParams
Parameters for explosion.
Please note the explosion defaults to 1 damage regardless of what it’s defined in the weaponDef. The weapondefID is only used for visuals and for passing into callins like UnitDamaged.
[source]
fields
ExplosionParams.weaponDef
ExplosionParams.weaponDef : number
ExplosionParams.owner
ExplosionParams.owner : number
ExplosionParams.hitUnit
ExplosionParams.hitUnit : number
ExplosionParams.hitFeature
ExplosionParams.hitFeature : number
ExplosionParams.craterAreaOfEffect
ExplosionParams.craterAreaOfEffect : number
ExplosionParams.damageAreaOfEffect
ExplosionParams.damageAreaOfEffect : number
ExplosionParams.edgeEffectiveness
ExplosionParams.edgeEffectiveness : number
ExplosionParams.explosionSpeed
ExplosionParams.explosionSpeed : number
ExplosionParams.gfxMod
ExplosionParams.gfxMod : number
ExplosionParams.impactOnly
ExplosionParams.impactOnly : boolean
ExplosionParams.ignoreOwner
ExplosionParams.ignoreOwner : boolean
ExplosionParams.damageGround
ExplosionParams.damageGround : boolean