enum GL
OpenGL Constants
[source]
cmd
GL.cmd = integer
[source]
POINTS
GL.POINTS = integer
[source]
LINES
GL.LINES = integer
[source]
LINE_LOOP
GL.LINE_LOOP = integer
[source]
LINE_STRIP
GL.LINE_STRIP = integer
[source]
TRIANGLES
GL.TRIANGLES = integer
[source]
TRIANGLE_STRIP
GL.TRIANGLE_STRIP = integer
[source]
TRIANGLE_FAN
GL.TRIANGLE_FAN = integer
[source]
QUADS
GL.QUADS = integer
[source]
QUAD_STRIP
GL.QUAD_STRIP = integer
[source]
POLYGON
GL.POLYGON = integer
[source]
LINE_STRIP_ADJACENCY
GL.LINE_STRIP_ADJACENCY = integer
[source]
LINES_ADJACENCY
GL.LINES_ADJACENCY = integer
[source]
TRIANGLE_STRIP_ADJACENCY
GL.TRIANGLE_STRIP_ADJACENCY = integer
[source]
TRIANGLES_ADJACENCY
GL.TRIANGLES_ADJACENCY = integer
[source]
PATCHES
GL.PATCHES = integer
[source]
ZERO
GL.ZERO = integer
[source]
ONE
GL.ONE = integer
[source]
SRC_COLOR
GL.SRC_COLOR = integer
[source]
ONE_MINUS_SRC_COLOR
GL.ONE_MINUS_SRC_COLOR = integer
[source]
SRC_ALPHA
GL.SRC_ALPHA = integer
[source]
ONE_MINUS_SRC_ALPHA
GL.ONE_MINUS_SRC_ALPHA = integer
[source]
DST_ALPHA
GL.DST_ALPHA = integer
[source]
ONE_MINUS_DST_ALPHA
GL.ONE_MINUS_DST_ALPHA = integer
[source]
DST_COLOR
GL.DST_COLOR = integer
[source]
ONE_MINUS_DST_COLOR
GL.ONE_MINUS_DST_COLOR = integer
[source]
SRC_ALPHA_SATURATE
GL.SRC_ALPHA_SATURATE = integer
[source]
FUNC_ADD
GL.FUNC_ADD = integer
[source]
FUNC_SUBTRACT
GL.FUNC_SUBTRACT = integer
[source]
FUNC_REVERSE_SUBTRACT
GL.FUNC_REVERSE_SUBTRACT = integer
[source]
MIN
GL.MIN = integer
[source]
MAX
GL.MAX = integer
[source]
NEVER
GL.NEVER = integer
[source]
LESS
GL.LESS = integer
[source]
EQUAL
GL.EQUAL = integer
[source]
LEQUAL
GL.LEQUAL = integer
[source]
GREATER
GL.GREATER = integer
[source]
NOTEQUAL
GL.NOTEQUAL = integer
[source]
GEQUAL
GL.GEQUAL = integer
[source]
ALWAYS
GL.ALWAYS = integer
[source]
CLEAR
GL.CLEAR = integer
[source]
AND
GL.AND = integer
[source]
AND_REVERSE
GL.AND_REVERSE = integer
[source]
COPY
GL.COPY = integer
[source]
AND_INVERTED
GL.AND_INVERTED = integer
[source]
NOOP
GL.NOOP = integer
[source]
XOR
GL.XOR = integer
[source]
OR
GL.OR = integer
[source]
NOR
GL.NOR = integer
[source]
EQUIV
GL.EQUIV = integer
[source]
INVERT
GL.INVERT = integer
[source]
OR_REVERSE
GL.OR_REVERSE = integer
[source]
COPY_INVERTED
GL.COPY_INVERTED = integer
[source]
OR_INVERTED
GL.OR_INVERTED = integer
[source]
NAND
GL.NAND = integer
[source]
SET
GL.SET = integer
[source]
BACK
GL.BACK = integer
[source]
FRONT
GL.FRONT = integer
[source]
FRONT_AND_BACK
GL.FRONT_AND_BACK = integer
[source]
POINT
GL.POINT = integer
[source]
LINE
GL.LINE = integer
[source]
FILL
GL.FILL = integer
[source]
DEPTH_BUFFER_BIT
GL.DEPTH_BUFFER_BIT = integer
[source]
ACCUM_BUFFER_BIT
GL.ACCUM_BUFFER_BIT = integer
[source]
STENCIL_BUFFER_BIT
GL.STENCIL_BUFFER_BIT = integer
[source]
COLOR_BUFFER_BIT
GL.COLOR_BUFFER_BIT = integer
[source]
FLAT
GL.FLAT = integer
[source]
SMOOTH
GL.SMOOTH = integer
[source]
MODELVIEW
GL.MODELVIEW = integer
[source]
PROJECTION
GL.PROJECTION = integer
[source]
TEXTURE
GL.TEXTURE = integer
[source]
NEAREST
GL.NEAREST = integer
[source]
LINEAR
GL.LINEAR = integer
[source]
NEAREST_MIPMAP_NEAREST
GL.NEAREST_MIPMAP_NEAREST = integer
[source]
LINEAR_MIPMAP_NEAREST
GL.LINEAR_MIPMAP_NEAREST = integer
[source]
NEAREST_MIPMAP_LINEAR
GL.NEAREST_MIPMAP_LINEAR = integer
[source]
LINEAR_MIPMAP_LINEAR
GL.LINEAR_MIPMAP_LINEAR = integer
[source]
REPEAT
GL.REPEAT = integer
[source]
MIRRORED_REPEAT
GL.MIRRORED_REPEAT = integer
[source]
CLAMP
GL.CLAMP = integer
[source]
CLAMP_TO_EDGE
GL.CLAMP_TO_EDGE = integer
[source]
CLAMP_TO_BORDER
GL.CLAMP_TO_BORDER = integer
[source]
TEXTURE_ENV
GL.TEXTURE_ENV = integer
[source]
TEXTURE_ENV_MODE
GL.TEXTURE_ENV_MODE = integer
[source]
TEXTURE_ENV_COLOR
GL.TEXTURE_ENV_COLOR = integer
[source]
MODULATE
GL.MODULATE = integer
[source]
DECAL
GL.DECAL = integer
[source]
BLEND
GL.BLEND = integer
[source]
REPLACE
GL.REPLACE = integer
[source]
TEXTURE_FILTER_CONTROL
GL.TEXTURE_FILTER_CONTROL = integer
[source]
TEXTURE_LOD_BIAS
GL.TEXTURE_LOD_BIAS = integer
[source]
TEXTURE_GEN_MODE
GL.TEXTURE_GEN_MODE = integer
[source]
EYE_PLANE
GL.EYE_PLANE = integer
[source]
OBJECT_PLANE
GL.OBJECT_PLANE = integer
[source]
EYE_LINEAR
GL.EYE_LINEAR = integer
[source]
OBJECT_LINEAR
GL.OBJECT_LINEAR = integer
[source]
SPHERE_MAP
GL.SPHERE_MAP = integer
[source]
NORMAL_MAP
GL.NORMAL_MAP = integer
[source]
REFLECTION_MAP
GL.REFLECTION_MAP = integer
[source]
S
GL.S = integer
[source]
T
GL.T = integer
[source]
R
GL.R = integer
[source]
Q
GL.Q = integer
[source]
CURRENT_BIT
GL.CURRENT_BIT = integer
[source]
POINT_BIT
GL.POINT_BIT = integer
[source]
LINE_BIT
GL.LINE_BIT = integer
[source]
POLYGON_BIT
GL.POLYGON_BIT = integer
[source]
POLYGON_STIPPLE_BIT
GL.POLYGON_STIPPLE_BIT = integer
[source]
PIXEL_MODE_BIT
GL.PIXEL_MODE_BIT = integer
[source]
LIGHTING_BIT
GL.LIGHTING_BIT = integer
[source]
FOG_BIT
GL.FOG_BIT = integer
[source]
DEPTH_BUFFER_BIT
GL.DEPTH_BUFFER_BIT = integer
[source]
ACCUM_BUFFER_BIT
GL.ACCUM_BUFFER_BIT = integer
[source]
STENCIL_BUFFER_BIT
GL.STENCIL_BUFFER_BIT = integer
[source]
VIEWPORT_BIT
GL.VIEWPORT_BIT = integer
[source]
TRANSFORM_BIT
GL.TRANSFORM_BIT = integer
[source]
ENABLE_BIT
GL.ENABLE_BIT = integer
[source]
COLOR_BUFFER_BIT
GL.COLOR_BUFFER_BIT = integer
[source]
HINT_BIT
GL.HINT_BIT = integer
[source]
EVAL_BIT
GL.EVAL_BIT = integer
[source]
LIST_BIT
GL.LIST_BIT = integer
[source]
TEXTURE_BIT
GL.TEXTURE_BIT = integer
[source]
SCISSOR_BIT
GL.SCISSOR_BIT = integer
[source]
ALL_ATTRIB_BITS
GL.ALL_ATTRIB_BITS = integer
[source]
FOG_HINT
GL.FOG_HINT = integer
[source]
PERSPECTIVE_CORRECTION_HINT
GL.PERSPECTIVE_CORRECTION_HINT = integer
[source]
DONT_CARE
GL.DONT_CARE = integer
[source]
FASTEST
GL.FASTEST = integer
[source]
NICEST
GL.NICEST = integer
[source]
AMBIENT
GL.AMBIENT = integer
[source]
DIFFUSE
GL.DIFFUSE = integer
[source]
SPECULAR
GL.SPECULAR = integer
[source]
POSITION
GL.POSITION = integer
[source]
SPOT_DIRECTION
GL.SPOT_DIRECTION = integer
[source]
SPOT_EXPONENT
GL.SPOT_EXPONENT = integer
[source]
SPOT_CUTOFF
GL.SPOT_CUTOFF = integer
[source]
CONSTANT_ATTENUATION
GL.CONSTANT_ATTENUATION = integer
[source]
LINEAR_ATTENUATION
GL.LINEAR_ATTENUATION = integer
[source]
QUADRATIC_ATTENUATION
GL.QUADRATIC_ATTENUATION = integer
[source]
VERTEX_SHADER
GL.VERTEX_SHADER = integer
[source]
TESS_CONTROL_SHADER
GL.TESS_CONTROL_SHADER = integer
[source]
TESS_EVALUATION_SHADER
GL.TESS_EVALUATION_SHADER = integer
[source]
GEOMETRY_SHADER_EXT
GL.GEOMETRY_SHADER_EXT = integer
[source]
FRAGMENT_SHADER
GL.FRAGMENT_SHADER = integer
[source]
GEOMETRY_INPUT_TYPE_EXT
GL.GEOMETRY_INPUT_TYPE_EXT = integer
[source]
GEOMETRY_OUTPUT_TYPE_EXT
GL.GEOMETRY_OUTPUT_TYPE_EXT = integer
[source]
GEOMETRY_VERTICES_OUT_EXT
GL.GEOMETRY_VERTICES_OUT_EXT = integer
[source]
PATCH_VERTICES
GL.PATCH_VERTICES = integer
[source]
PATCH_DEFAULT_OUTER_LEVEL
GL.PATCH_DEFAULT_OUTER_LEVEL = integer
[source]
PATCH_DEFAULT_INNER_LEVEL
GL.PATCH_DEFAULT_INNER_LEVEL = integer
[source]
BYTE
GL.BYTE = integer
[source]
UNSIGNED_BYTE
GL.UNSIGNED_BYTE = integer
[source]
SHORT
GL.SHORT = integer
[source]
UNSIGNED_SHORT
GL.UNSIGNED_SHORT = integer
[source]
INT
GL.INT = integer
[source]
UNSIGNED_INT
GL.UNSIGNED_INT = integer
[source]
FLOAT
GL.FLOAT = integer
[source]
FLOAT_VEC4
GL.FLOAT_VEC4 = integer
[source]
INT_VEC4
GL.INT_VEC4 = integer
[source]
UNSIGNED_INT_VEC4
GL.UNSIGNED_INT_VEC4 = integer
[source]
FLOAT_MAT4
GL.FLOAT_MAT4 = integer
[source]
ELEMENT_ARRAY_BUFFER
GL.ELEMENT_ARRAY_BUFFER = integer
[source]
ARRAY_BUFFER
GL.ARRAY_BUFFER = integer
[source]
UNIFORM_BUFFER
GL.UNIFORM_BUFFER = integer
[source]
SHADER_STORAGE_BUFFER
GL.SHADER_STORAGE_BUFFER = integer
[source]
TEXTURE_1D
GL.TEXTURE_1D = integer
[source]
TEXTURE_2D
GL.TEXTURE_2D = integer
[source]
TEXTURE_3D
GL.TEXTURE_3D = integer
[source]
TEXTURE_CUBE_MAP
GL.TEXTURE_CUBE_MAP = integer
[source]
TEXTURE_2D_MULTISAMPLE
GL.TEXTURE_2D_MULTISAMPLE = integer
[source]
RGBA32F
GL.RGBA32F = integer
[source]
RGBA16F
GL.RGBA16F = integer
[source]
RG32F
GL.RG32F = integer
[source]
RG16F
GL.RG16F = integer
[source]
R11F_G11F_B10F
GL.R11F_G11F_B10F = integer
[source]
R32F
GL.R32F = integer
[source]
R16F
GL.R16F = integer
[source]
RGBA32UI
GL.RGBA32UI = integer
[source]
RGBA16UI
GL.RGBA16UI = integer
[source]
RGB10_A2UI
GL.RGB10_A2UI = integer
[source]
RGBA8UI
GL.RGBA8UI = integer
[source]
RG32UI
GL.RG32UI = integer
[source]
RG16UI
GL.RG16UI = integer
[source]
RG8UI
GL.RG8UI = integer
[source]
R32UI
GL.R32UI = integer
[source]
R16UI
GL.R16UI = integer
[source]
R8UI
GL.R8UI = integer
[source]
RGBA32I
GL.RGBA32I = integer
[source]
RGBA16I
GL.RGBA16I = integer
[source]
RGBA8I
GL.RGBA8I = integer
[source]
RG32I
GL.RG32I = integer
[source]
RG16I
GL.RG16I = integer
[source]
RG8I
GL.RG8I = integer
[source]
R32I
GL.R32I = integer
[source]
R16I
GL.R16I = integer
[source]
R8I
GL.R8I = integer
[source]
RGBA16
GL.RGBA16 = integer
[source]
RGB10_A2
GL.RGB10_A2 = integer
[source]
RGBA8
GL.RGBA8 = integer
[source]
RG16
GL.RG16 = integer
[source]
RG8
GL.RG8 = integer
[source]
R16
GL.R16 = integer
[source]
R8
GL.R8 = integer
[source]
RGBA16_SNORM
GL.RGBA16_SNORM = integer
[source]
RGBA8_SNORM
GL.RGBA8_SNORM = integer
[source]
RG16_SNORM
GL.RG16_SNORM = integer
[source]
RG8_SNORM
GL.RG8_SNORM = integer
[source]
R16_SNORM
GL.R16_SNORM = integer
[source]
R8_SNORM
GL.R8_SNORM = integer
[source]
DEPTH_COMPONENT16
GL.DEPTH_COMPONENT16 = integer
[source]
DEPTH_COMPONENT24
GL.DEPTH_COMPONENT24 = integer
[source]
DEPTH_COMPONENT32
GL.DEPTH_COMPONENT32 = integer
[source]
DEPTH_COMPONENT32F
GL.DEPTH_COMPONENT32F = integer
[source]
READ_ONLY
GL.READ_ONLY = integer
[source]
WRITE_ONLY
GL.WRITE_ONLY = integer
[source]
READ_WRITE
GL.READ_WRITE = integer
[source]
VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL.VERTEX_ATTRIB_ARRAY_BARRIER_BIT = integer
[source]
ELEMENT_ARRAY_BARRIER_BIT
GL.ELEMENT_ARRAY_BARRIER_BIT = integer
[source]
UNIFORM_BARRIER_BIT
GL.UNIFORM_BARRIER_BIT = integer
[source]
TEXTURE_FETCH_BARRIER_BIT
GL.TEXTURE_FETCH_BARRIER_BIT = integer
[source]
SHADER_IMAGE_ACCESS_BARRIER_BIT
GL.SHADER_IMAGE_ACCESS_BARRIER_BIT = integer
[source]
COMMAND_BARRIER_BIT
GL.COMMAND_BARRIER_BIT = integer
[source]
PIXEL_BUFFER_BARRIER_BIT
GL.PIXEL_BUFFER_BARRIER_BIT = integer
[source]
TEXTURE_UPDATE_BARRIER_BIT
GL.TEXTURE_UPDATE_BARRIER_BIT = integer
[source]
BUFFER_UPDATE_BARRIER_BIT
GL.BUFFER_UPDATE_BARRIER_BIT = integer
[source]
FRAMEBUFFER_BARRIER_BIT
GL.FRAMEBUFFER_BARRIER_BIT = integer
[source]
TRANSFORM_FEEDBACK_BARRIER_BIT
GL.TRANSFORM_FEEDBACK_BARRIER_BIT = integer
[source]
ATOMIC_COUNTER_BARRIER_BIT
GL.ATOMIC_COUNTER_BARRIER_BIT = integer
[source]
SHADER_STORAGE_BARRIER_BIT
GL.SHADER_STORAGE_BARRIER_BIT = integer
[source]
ALL_BARRIER_BITS
GL.ALL_BARRIER_BITS = integer
[source]
COLOR_ATTACHMENT0
GL.COLOR_ATTACHMENT0 = integer
[source]
COLOR_ATTACHMENT1
GL.COLOR_ATTACHMENT1 = integer
[source]
COLOR_ATTACHMENT2
GL.COLOR_ATTACHMENT2 = integer
[source]
COLOR_ATTACHMENT3
GL.COLOR_ATTACHMENT3 = integer
[source]
COLOR_ATTACHMENT4
GL.COLOR_ATTACHMENT4 = integer
[source]
COLOR_ATTACHMENT5
GL.COLOR_ATTACHMENT5 = integer
[source]
COLOR_ATTACHMENT6
GL.COLOR_ATTACHMENT6 = integer
[source]
COLOR_ATTACHMENT7
GL.COLOR_ATTACHMENT7 = integer
[source]
COLOR_ATTACHMENT8
GL.COLOR_ATTACHMENT8 = integer
[source]
COLOR_ATTACHMENT9
GL.COLOR_ATTACHMENT9 = integer
[source]
COLOR_ATTACHMENT10
GL.COLOR_ATTACHMENT10 = integer
[source]
COLOR_ATTACHMENT11
GL.COLOR_ATTACHMENT11 = integer
[source]
COLOR_ATTACHMENT12
GL.COLOR_ATTACHMENT12 = integer
[source]
COLOR_ATTACHMENT13
GL.COLOR_ATTACHMENT13 = integer
[source]
COLOR_ATTACHMENT14
GL.COLOR_ATTACHMENT14 = integer
[source]
COLOR_ATTACHMENT15
GL.COLOR_ATTACHMENT15 = integer
[source]
DEPTH_ATTACHMENT
GL.DEPTH_ATTACHMENT = integer
[source]
STENCIL_ATTACHMENT
GL.STENCIL_ATTACHMENT = integer
[source]
COLOR_ATTACHMENT0_EXT
GL.COLOR_ATTACHMENT0_EXT = integer
[source]
COLOR_ATTACHMENT1_EXT
GL.COLOR_ATTACHMENT1_EXT = integer
[source]
COLOR_ATTACHMENT2_EXT
GL.COLOR_ATTACHMENT2_EXT = integer
[source]
COLOR_ATTACHMENT3_EXT
GL.COLOR_ATTACHMENT3_EXT = integer
[source]
COLOR_ATTACHMENT4_EXT
GL.COLOR_ATTACHMENT4_EXT = integer
[source]
COLOR_ATTACHMENT5_EXT
GL.COLOR_ATTACHMENT5_EXT = integer
[source]
COLOR_ATTACHMENT6_EXT
GL.COLOR_ATTACHMENT6_EXT = integer
[source]
COLOR_ATTACHMENT7_EXT
GL.COLOR_ATTACHMENT7_EXT = integer
[source]
COLOR_ATTACHMENT8_EXT
GL.COLOR_ATTACHMENT8_EXT = integer
[source]
COLOR_ATTACHMENT9_EXT
GL.COLOR_ATTACHMENT9_EXT = integer
[source]
COLOR_ATTACHMENT10_EXT
GL.COLOR_ATTACHMENT10_EXT = integer
[source]
COLOR_ATTACHMENT11_EXT
GL.COLOR_ATTACHMENT11_EXT = integer
[source]
COLOR_ATTACHMENT12_EXT
GL.COLOR_ATTACHMENT12_EXT = integer
[source]
COLOR_ATTACHMENT13_EXT
GL.COLOR_ATTACHMENT13_EXT = integer
[source]
COLOR_ATTACHMENT14_EXT
GL.COLOR_ATTACHMENT14_EXT = integer
[source]
COLOR_ATTACHMENT15_EXT
GL.COLOR_ATTACHMENT15_EXT = integer
[source]
DEPTH_ATTACHMENT_EXT
GL.DEPTH_ATTACHMENT_EXT = integer
[source]
STENCIL_ATTACHMENT_EXT
GL.STENCIL_ATTACHMENT_EXT = integer
[source]
BUFFER
GL.BUFFER = integer
[source]
SHADER
GL.SHADER = integer
[source]
PROGRAM
GL.PROGRAM = integer
[source]
VERTEX_ARRAY
GL.VERTEX_ARRAY = integer
[source]
QUERY
GL.QUERY = integer
[source]
PROGRAM_PIPELINE
GL.PROGRAM_PIPELINE = integer
[source]
TRANSFORM_FEEDBACK
GL.TRANSFORM_FEEDBACK = integer
[source]
RENDERBUFFER
GL.RENDERBUFFER = integer
[source]
FRAMEBUFFER
GL.FRAMEBUFFER = integer
[source]