enum GL


[source]

enum GL {
    ACCUM_BUFFER_BIT = number, 
    ALL_ATTRIB_BITS = number, 
    ALWAYS = number, 
    AMBIENT = number, 
    AND = number, 
    AND_INVERTED = number, 
    AND_REVERSE = number, 
    ARRAY_BUFFER = number, 
    BACK = number, 
    BLEND = number, 
    BYTE = number, 
    CLAMP = number, 
    CLAMP_TO_BORDER = number, 
    CLAMP_TO_EDGE = number, 
    CLEAR = number, 
    COLOR_BUFFER_BIT = number, 
    CONSTANT_ATTENUATION = number, 
    COPY = number, 
    COPY_INVERTED = number, 
    CURRENT_BIT = number, 
    DECAL = number, 
    DEPTH_BUFFER_BIT = number, 
    DIFFUSE = number, 
    DONT_CARE = number, 
    DST_ALPHA = number, 
    DST_COLOR = number, 
    ELEMENT_ARRAY_BUFFER = number, 
    ENABLE_BIT = number, 
    EQUAL = number, 
    EQUIV = number, 
    EVAL_BIT = number, 
    EYE_LINEAR = number, 
    EYE_PLANE = number, 
    FASTEST = number, 
    FILL = number, 
    FLAT = number, 
    FLOAT = number, 
    FLOAT_MAT4 = number, 
    FLOAT_VEC4 = number, 
    FOG_BIT = number, 
    FOG_HINT = number, 
    FRAGMENT_SHADER = number, 
    FRONT = number, 
    FRONT_AND_BACK = number, 
    FUNC_ADD = number, 
    FUNC_REVERSE_SUBTRACT = number, 
    FUNC_SUBTRACT = number, 
    GEOMETRY_INPUT_TYPE = number, 
    GEOMETRY_OUTPUT_TYPE = number, 
    GEOMETRY_SHADER = number, 
    GEOMETRY_VERTICES_OUT = number, 
    GEQUAL = number, 
    GREATER = number, 
    HINT_BIT = number, 
    INT = number, 
    INT_VEC4 = number, 
    INVERT = number, 
    LEQUAL = number, 
    LESS = number, 
    LIGHTING_BIT = number, 
    LINE = number, 
    LINEAR = number, 
    LINEAR_ATTENUATION = number, 
    LINEAR_MIPMAP_LINEAR = number, 
    LINEAR_MIPMAP_NEAREST = number, 
    LINES = number, 
    LINE_BIT = number, 
    LINE_LOOP = number, 
    LINE_SMOOTH_HINT = number, 
    LINE_STRIP = number, 
    LIST_BIT = number, 
    MAX = number, 
    MIN = number, 
    MIRRORED_REPEAT = number, 
    MODELVIEW = number, 
    MODULATE = number, 
    NAND = number, 
    NEAREST = number, 
    NEAREST_MIPMAP_LINEAR = number, 
    NEAREST_MIPMAP_NEAREST = number, 
    NEVER = number, 
    NICEST = number, 
    NOOP = number, 
    NOR = number, 
    NORMAL_MAP = number, 
    NOTEQUAL = number, 
    OBJECT_LINEAR = number, 
    OBJECT_PLANE = number, 
    ONE = number, 
    ONE_MINUS_DST_ALPHA = number, 
    ONE_MINUS_DST_COLOR = number, 
    ONE_MINUS_SRC_ALPHA = number, 
    ONE_MINUS_SRC_COLOR = number, 
    OR = number, 
    OR_INVERTED = number, 
    OR_REVERSE = number, 
    PATCHES = number, 
    PATCH_DEFAULT_INNER_LEVEL = number, 
    PATCH_DEFAULT_OUTER_LEVEL = number, 
    PATCH_VERTICES = number, 
    PERSPECTIVE_CORRECTION_HINT = number, 
    PIXEL_MODE_BIT = number, 
    POINT = number, 
    POINTS = number, 
    POINT_BIT = number, 
    POINT_SMOOTH_HINT = number, 
    POLYGON = number, 
    POLYGON_BIT = number, 
    POLYGON_SMOOTH_HINT = number, 
    POLYGON_STIPPLE_BIT = number, 
    POSITION = number, 
    PROJECTION = number, 
    Q = number, 
    QUADRATIC_ATTENUATION = number, 
    QUADS = number, 
    QUAD_STRIP = number, 
    R = number, 
    REFLECTION_MAP = number, 
    REPEAT = number, 
    REPLACE = number, 
    S = number, 
    SCISSOR_BIT = number, 
    SET = number, 
    SHADER_STORAGE_BUFFER = number, 
    SHORT = number, 
    SMOOTH = number, 
    SPECULAR = number, 
    SPHERE_MAP = number, 
    SPOT_CUTOFF = number, 
    SPOT_DIRECTION = number, 
    SPOT_EXPONENT = number, 
    SRC_ALPHA = number, 
    SRC_ALPHA_SATURATE = number, 
    SRC_COLOR = number, 
    STENCIL_BUFFER_BIT = number, 
    T = number, 
    TESS_CONTROL_SHADER = number, 
    TESS_EVALUATION_SHADER = number, 
    TEXTURE = number, 
    TEXTURE_BIT = number, 
    TEXTURE_ENV = number, 
    TEXTURE_ENV_COLOR = number, 
    TEXTURE_ENV_MODE = number, 
    TEXTURE_GEN_MODE = number, 
    TRANSFORM_BIT = number, 
    TRIANGLES = number, 
    TRIANGLE_FAN = number, 
    TRIANGLE_STRIP = number, 
    UNIFORM_BUFFER = number, 
    UNSIGNED_BYTE = number, 
    UNSIGNED_INT = number, 
    UNSIGNED_INT_VEC4 = number, 
    UNSIGNED_SHORT = number, 
    VERTEX_SHADER = number, 
    VIEWPORT_BIT = number, 
    XOR = number, 
    ZERO = number, 
    
}