enum GL


OpenGL Constants

[source]

cmd

GL.cmd = integer

[source]

POINTS

GL.POINTS = integer

[source]

LINES

GL.LINES = integer

[source]

LINE_LOOP

GL.LINE_LOOP = integer

[source]

LINE_STRIP

GL.LINE_STRIP = integer

[source]

TRIANGLES

GL.TRIANGLES = integer

[source]

TRIANGLE_STRIP

GL.TRIANGLE_STRIP = integer

[source]

TRIANGLE_FAN

GL.TRIANGLE_FAN = integer

[source]

QUADS

GL.QUADS = integer

[source]

QUAD_STRIP

GL.QUAD_STRIP = integer

[source]

POLYGON

GL.POLYGON = integer

[source]

LINE_STRIP_ADJACENCY

GL.LINE_STRIP_ADJACENCY = integer

[source]

LINES_ADJACENCY

GL.LINES_ADJACENCY = integer

[source]

TRIANGLE_STRIP_ADJACENCY

GL.TRIANGLE_STRIP_ADJACENCY = integer

[source]

TRIANGLES_ADJACENCY

GL.TRIANGLES_ADJACENCY = integer

[source]

PATCHES

GL.PATCHES = integer

[source]

ZERO

GL.ZERO = integer

[source]

ONE

GL.ONE = integer

[source]

SRC_COLOR

GL.SRC_COLOR = integer

[source]

ONE_MINUS_SRC_COLOR

GL.ONE_MINUS_SRC_COLOR = integer

[source]

SRC_ALPHA

GL.SRC_ALPHA = integer

[source]

ONE_MINUS_SRC_ALPHA

GL.ONE_MINUS_SRC_ALPHA = integer

[source]

DST_ALPHA

GL.DST_ALPHA = integer

[source]

ONE_MINUS_DST_ALPHA

GL.ONE_MINUS_DST_ALPHA = integer

[source]

DST_COLOR

GL.DST_COLOR = integer

[source]

ONE_MINUS_DST_COLOR

GL.ONE_MINUS_DST_COLOR = integer

[source]

SRC_ALPHA_SATURATE

GL.SRC_ALPHA_SATURATE = integer

[source]

FUNC_ADD

GL.FUNC_ADD = integer

[source]

FUNC_SUBTRACT

GL.FUNC_SUBTRACT = integer

[source]

FUNC_REVERSE_SUBTRACT

GL.FUNC_REVERSE_SUBTRACT = integer

[source]

MIN

GL.MIN = integer

[source]

MAX

GL.MAX = integer

[source]

NEVER

GL.NEVER = integer

[source]

LESS

GL.LESS = integer

[source]

EQUAL

GL.EQUAL = integer

[source]

LEQUAL

GL.LEQUAL = integer

[source]

GREATER

GL.GREATER = integer

[source]

NOTEQUAL

GL.NOTEQUAL = integer

[source]

GEQUAL

GL.GEQUAL = integer

[source]

ALWAYS

GL.ALWAYS = integer

[source]

CLEAR

GL.CLEAR = integer

[source]

AND

GL.AND = integer

[source]

AND_REVERSE

GL.AND_REVERSE = integer

[source]

COPY

GL.COPY = integer

[source]

AND_INVERTED

GL.AND_INVERTED = integer

[source]

NOOP

GL.NOOP = integer

[source]

XOR

GL.XOR = integer

[source]

OR

GL.OR = integer

[source]

NOR

GL.NOR = integer

[source]

EQUIV

GL.EQUIV = integer

[source]

INVERT

GL.INVERT = integer

[source]

OR_REVERSE

GL.OR_REVERSE = integer

[source]

COPY_INVERTED

GL.COPY_INVERTED = integer

[source]

OR_INVERTED

GL.OR_INVERTED = integer

[source]

NAND

GL.NAND = integer

[source]

SET

GL.SET = integer

[source]

BACK

GL.BACK = integer

[source]

FRONT

GL.FRONT = integer

[source]

FRONT_AND_BACK

GL.FRONT_AND_BACK = integer

[source]

POINT

GL.POINT = integer

[source]

LINE

GL.LINE = integer

[source]

FILL

GL.FILL = integer

[source]

DEPTH_BUFFER_BIT

GL.DEPTH_BUFFER_BIT = integer

[source]

ACCUM_BUFFER_BIT

GL.ACCUM_BUFFER_BIT = integer

[source]

STENCIL_BUFFER_BIT

GL.STENCIL_BUFFER_BIT = integer

[source]

COLOR_BUFFER_BIT

GL.COLOR_BUFFER_BIT = integer

[source]

FLAT

GL.FLAT = integer

[source]

SMOOTH

GL.SMOOTH = integer

[source]

MODELVIEW

GL.MODELVIEW = integer

[source]

PROJECTION

GL.PROJECTION = integer

[source]

TEXTURE

GL.TEXTURE = integer

[source]

NEAREST

GL.NEAREST = integer

[source]

LINEAR

GL.LINEAR = integer

[source]

NEAREST_MIPMAP_NEAREST

GL.NEAREST_MIPMAP_NEAREST = integer

[source]

LINEAR_MIPMAP_NEAREST

GL.LINEAR_MIPMAP_NEAREST = integer

[source]

NEAREST_MIPMAP_LINEAR

GL.NEAREST_MIPMAP_LINEAR = integer

[source]

LINEAR_MIPMAP_LINEAR

GL.LINEAR_MIPMAP_LINEAR = integer

[source]

REPEAT

GL.REPEAT = integer

[source]

MIRRORED_REPEAT

GL.MIRRORED_REPEAT = integer

[source]

CLAMP

GL.CLAMP = integer

[source]

CLAMP_TO_EDGE

GL.CLAMP_TO_EDGE = integer

[source]

CLAMP_TO_BORDER

GL.CLAMP_TO_BORDER = integer

[source]

TEXTURE_ENV

GL.TEXTURE_ENV = integer

[source]

TEXTURE_ENV_MODE

GL.TEXTURE_ENV_MODE = integer

[source]

TEXTURE_ENV_COLOR

GL.TEXTURE_ENV_COLOR = integer

[source]

MODULATE

GL.MODULATE = integer

[source]

DECAL

GL.DECAL = integer

[source]

BLEND

GL.BLEND = integer

[source]

REPLACE

GL.REPLACE = integer

[source]

TEXTURE_FILTER_CONTROL

GL.TEXTURE_FILTER_CONTROL = integer

[source]

TEXTURE_LOD_BIAS

GL.TEXTURE_LOD_BIAS = integer

[source]

TEXTURE_GEN_MODE

GL.TEXTURE_GEN_MODE = integer

[source]

EYE_PLANE

GL.EYE_PLANE = integer

[source]

OBJECT_PLANE

GL.OBJECT_PLANE = integer

[source]

EYE_LINEAR

GL.EYE_LINEAR = integer

[source]

OBJECT_LINEAR

GL.OBJECT_LINEAR = integer

[source]

SPHERE_MAP

GL.SPHERE_MAP = integer

[source]

NORMAL_MAP

GL.NORMAL_MAP = integer

[source]

REFLECTION_MAP

GL.REFLECTION_MAP = integer

[source]

S

GL.S = integer

[source]

T

GL.T = integer

[source]

R

GL.R = integer

[source]

Q

GL.Q = integer

[source]

CURRENT_BIT

GL.CURRENT_BIT = integer

[source]

POINT_BIT

GL.POINT_BIT = integer

[source]

LINE_BIT

GL.LINE_BIT = integer

[source]

POLYGON_BIT

GL.POLYGON_BIT = integer

[source]

POLYGON_STIPPLE_BIT

GL.POLYGON_STIPPLE_BIT = integer

[source]

PIXEL_MODE_BIT

GL.PIXEL_MODE_BIT = integer

[source]

LIGHTING_BIT

GL.LIGHTING_BIT = integer

[source]

FOG_BIT

GL.FOG_BIT = integer

[source]

DEPTH_BUFFER_BIT

GL.DEPTH_BUFFER_BIT = integer

[source]

ACCUM_BUFFER_BIT

GL.ACCUM_BUFFER_BIT = integer

[source]

STENCIL_BUFFER_BIT

GL.STENCIL_BUFFER_BIT = integer

[source]

VIEWPORT_BIT

GL.VIEWPORT_BIT = integer

[source]

TRANSFORM_BIT

GL.TRANSFORM_BIT = integer

[source]

ENABLE_BIT

GL.ENABLE_BIT = integer

[source]

COLOR_BUFFER_BIT

GL.COLOR_BUFFER_BIT = integer

[source]

HINT_BIT

GL.HINT_BIT = integer

[source]

EVAL_BIT

GL.EVAL_BIT = integer

[source]

LIST_BIT

GL.LIST_BIT = integer

[source]

TEXTURE_BIT

GL.TEXTURE_BIT = integer

[source]

SCISSOR_BIT

GL.SCISSOR_BIT = integer

[source]

ALL_ATTRIB_BITS

GL.ALL_ATTRIB_BITS = integer

[source]

FOG_HINT

GL.FOG_HINT = integer

[source]

PERSPECTIVE_CORRECTION_HINT

GL.PERSPECTIVE_CORRECTION_HINT = integer

[source]

DONT_CARE

GL.DONT_CARE = integer

[source]

FASTEST

GL.FASTEST = integer

[source]

NICEST

GL.NICEST = integer

[source]

AMBIENT

GL.AMBIENT = integer

[source]

DIFFUSE

GL.DIFFUSE = integer

[source]

SPECULAR

GL.SPECULAR = integer

[source]

POSITION

GL.POSITION = integer

[source]

SPOT_DIRECTION

GL.SPOT_DIRECTION = integer

[source]

SPOT_EXPONENT

GL.SPOT_EXPONENT = integer

[source]

SPOT_CUTOFF

GL.SPOT_CUTOFF = integer

[source]

CONSTANT_ATTENUATION

GL.CONSTANT_ATTENUATION = integer

[source]

LINEAR_ATTENUATION

GL.LINEAR_ATTENUATION = integer

[source]

QUADRATIC_ATTENUATION

GL.QUADRATIC_ATTENUATION = integer

[source]

VERTEX_SHADER

GL.VERTEX_SHADER = integer

[source]

TESS_CONTROL_SHADER

GL.TESS_CONTROL_SHADER = integer

[source]

TESS_EVALUATION_SHADER

GL.TESS_EVALUATION_SHADER = integer

[source]

GEOMETRY_SHADER_EXT

GL.GEOMETRY_SHADER_EXT = integer

[source]

FRAGMENT_SHADER

GL.FRAGMENT_SHADER = integer

[source]

GEOMETRY_INPUT_TYPE_EXT

GL.GEOMETRY_INPUT_TYPE_EXT = integer

[source]

GEOMETRY_OUTPUT_TYPE_EXT

GL.GEOMETRY_OUTPUT_TYPE_EXT = integer

[source]

GEOMETRY_VERTICES_OUT_EXT

GL.GEOMETRY_VERTICES_OUT_EXT = integer

[source]

PATCH_VERTICES

GL.PATCH_VERTICES = integer

[source]

PATCH_DEFAULT_OUTER_LEVEL

GL.PATCH_DEFAULT_OUTER_LEVEL = integer

[source]

PATCH_DEFAULT_INNER_LEVEL

GL.PATCH_DEFAULT_INNER_LEVEL = integer

[source]

BYTE

GL.BYTE = integer

[source]

UNSIGNED_BYTE

GL.UNSIGNED_BYTE = integer

[source]

SHORT

GL.SHORT = integer

[source]

UNSIGNED_SHORT

GL.UNSIGNED_SHORT = integer

[source]

INT

GL.INT = integer

[source]

UNSIGNED_INT

GL.UNSIGNED_INT = integer

[source]

FLOAT

GL.FLOAT = integer

[source]

FLOAT_VEC4

GL.FLOAT_VEC4 = integer

[source]

INT_VEC4

GL.INT_VEC4 = integer

[source]

UNSIGNED_INT_VEC4

GL.UNSIGNED_INT_VEC4 = integer

[source]

FLOAT_MAT4

GL.FLOAT_MAT4 = integer

[source]

ELEMENT_ARRAY_BUFFER

GL.ELEMENT_ARRAY_BUFFER = integer

[source]

ARRAY_BUFFER

GL.ARRAY_BUFFER = integer

[source]

UNIFORM_BUFFER

GL.UNIFORM_BUFFER = integer

[source]

SHADER_STORAGE_BUFFER

GL.SHADER_STORAGE_BUFFER = integer

[source]

TEXTURE_1D

GL.TEXTURE_1D = integer

[source]

TEXTURE_2D

GL.TEXTURE_2D = integer

[source]

TEXTURE_3D

GL.TEXTURE_3D = integer

[source]

TEXTURE_CUBE_MAP

GL.TEXTURE_CUBE_MAP = integer

[source]

TEXTURE_2D_MULTISAMPLE

GL.TEXTURE_2D_MULTISAMPLE = integer

[source]

RGBA32F

GL.RGBA32F = integer

[source]

RGBA16F

GL.RGBA16F = integer

[source]

RG32F

GL.RG32F = integer

[source]

RG16F

GL.RG16F = integer

[source]

R11F_G11F_B10F

GL.R11F_G11F_B10F = integer

[source]

R32F

GL.R32F = integer

[source]

R16F

GL.R16F = integer

[source]

RGBA32UI

GL.RGBA32UI = integer

[source]

RGBA16UI

GL.RGBA16UI = integer

[source]

RGB10_A2UI

GL.RGB10_A2UI = integer

[source]

RGBA8UI

GL.RGBA8UI = integer

[source]

RG32UI

GL.RG32UI = integer

[source]

RG16UI

GL.RG16UI = integer

[source]

RG8UI

GL.RG8UI = integer

[source]

R32UI

GL.R32UI = integer

[source]

R16UI

GL.R16UI = integer

[source]

R8UI

GL.R8UI = integer

[source]

RGBA32I

GL.RGBA32I = integer

[source]

RGBA16I

GL.RGBA16I = integer

[source]

RGBA8I

GL.RGBA8I = integer

[source]

RG32I

GL.RG32I = integer

[source]

RG16I

GL.RG16I = integer

[source]

RG8I

GL.RG8I = integer

[source]

R32I

GL.R32I = integer

[source]

R16I

GL.R16I = integer

[source]

R8I

GL.R8I = integer

[source]

RGBA16

GL.RGBA16 = integer

[source]

RGB10_A2

GL.RGB10_A2 = integer

[source]

RGBA8

GL.RGBA8 = integer

[source]

RG16

GL.RG16 = integer

[source]

RG8

GL.RG8 = integer

[source]

R16

GL.R16 = integer

[source]

R8

GL.R8 = integer

[source]

RGBA16_SNORM

GL.RGBA16_SNORM = integer

[source]

RGBA8_SNORM

GL.RGBA8_SNORM = integer

[source]

RG16_SNORM

GL.RG16_SNORM = integer

[source]

RG8_SNORM

GL.RG8_SNORM = integer

[source]

R16_SNORM

GL.R16_SNORM = integer

[source]

R8_SNORM

GL.R8_SNORM = integer

[source]

DEPTH_COMPONENT16

GL.DEPTH_COMPONENT16 = integer

[source]

DEPTH_COMPONENT24

GL.DEPTH_COMPONENT24 = integer

[source]

DEPTH_COMPONENT32

GL.DEPTH_COMPONENT32 = integer

[source]

DEPTH_COMPONENT32F

GL.DEPTH_COMPONENT32F = integer

[source]

READ_ONLY

GL.READ_ONLY = integer

[source]

WRITE_ONLY

GL.WRITE_ONLY = integer

[source]

READ_WRITE

GL.READ_WRITE = integer

[source]

VERTEX_ATTRIB_ARRAY_BARRIER_BIT

GL.VERTEX_ATTRIB_ARRAY_BARRIER_BIT = integer

[source]

ELEMENT_ARRAY_BARRIER_BIT

GL.ELEMENT_ARRAY_BARRIER_BIT = integer

[source]

UNIFORM_BARRIER_BIT

GL.UNIFORM_BARRIER_BIT = integer

[source]

TEXTURE_FETCH_BARRIER_BIT

GL.TEXTURE_FETCH_BARRIER_BIT = integer

[source]

SHADER_IMAGE_ACCESS_BARRIER_BIT

GL.SHADER_IMAGE_ACCESS_BARRIER_BIT = integer

[source]

COMMAND_BARRIER_BIT

GL.COMMAND_BARRIER_BIT = integer

[source]

PIXEL_BUFFER_BARRIER_BIT

GL.PIXEL_BUFFER_BARRIER_BIT = integer

[source]

TEXTURE_UPDATE_BARRIER_BIT

GL.TEXTURE_UPDATE_BARRIER_BIT = integer

[source]

BUFFER_UPDATE_BARRIER_BIT

GL.BUFFER_UPDATE_BARRIER_BIT = integer

[source]

FRAMEBUFFER_BARRIER_BIT

GL.FRAMEBUFFER_BARRIER_BIT = integer

[source]

TRANSFORM_FEEDBACK_BARRIER_BIT

GL.TRANSFORM_FEEDBACK_BARRIER_BIT = integer

[source]

ATOMIC_COUNTER_BARRIER_BIT

GL.ATOMIC_COUNTER_BARRIER_BIT = integer

[source]

SHADER_STORAGE_BARRIER_BIT

GL.SHADER_STORAGE_BARRIER_BIT = integer

[source]

ALL_BARRIER_BITS

GL.ALL_BARRIER_BITS = integer

[source]

COLOR_ATTACHMENT0

GL.COLOR_ATTACHMENT0 = integer

[source]

COLOR_ATTACHMENT1

GL.COLOR_ATTACHMENT1 = integer

[source]

COLOR_ATTACHMENT2

GL.COLOR_ATTACHMENT2 = integer

[source]

COLOR_ATTACHMENT3

GL.COLOR_ATTACHMENT3 = integer

[source]

COLOR_ATTACHMENT4

GL.COLOR_ATTACHMENT4 = integer

[source]

COLOR_ATTACHMENT5

GL.COLOR_ATTACHMENT5 = integer

[source]

COLOR_ATTACHMENT6

GL.COLOR_ATTACHMENT6 = integer

[source]

COLOR_ATTACHMENT7

GL.COLOR_ATTACHMENT7 = integer

[source]

COLOR_ATTACHMENT8

GL.COLOR_ATTACHMENT8 = integer

[source]

COLOR_ATTACHMENT9

GL.COLOR_ATTACHMENT9 = integer

[source]

COLOR_ATTACHMENT10

GL.COLOR_ATTACHMENT10 = integer

[source]

COLOR_ATTACHMENT11

GL.COLOR_ATTACHMENT11 = integer

[source]

COLOR_ATTACHMENT12

GL.COLOR_ATTACHMENT12 = integer

[source]

COLOR_ATTACHMENT13

GL.COLOR_ATTACHMENT13 = integer

[source]

COLOR_ATTACHMENT14

GL.COLOR_ATTACHMENT14 = integer

[source]

COLOR_ATTACHMENT15

GL.COLOR_ATTACHMENT15 = integer

[source]

DEPTH_ATTACHMENT

GL.DEPTH_ATTACHMENT = integer

[source]

STENCIL_ATTACHMENT

GL.STENCIL_ATTACHMENT = integer

[source]

COLOR_ATTACHMENT0_EXT

GL.COLOR_ATTACHMENT0_EXT = integer

[source]

COLOR_ATTACHMENT1_EXT

GL.COLOR_ATTACHMENT1_EXT = integer

[source]

COLOR_ATTACHMENT2_EXT

GL.COLOR_ATTACHMENT2_EXT = integer

[source]

COLOR_ATTACHMENT3_EXT

GL.COLOR_ATTACHMENT3_EXT = integer

[source]

COLOR_ATTACHMENT4_EXT

GL.COLOR_ATTACHMENT4_EXT = integer

[source]

COLOR_ATTACHMENT5_EXT

GL.COLOR_ATTACHMENT5_EXT = integer

[source]

COLOR_ATTACHMENT6_EXT

GL.COLOR_ATTACHMENT6_EXT = integer

[source]

COLOR_ATTACHMENT7_EXT

GL.COLOR_ATTACHMENT7_EXT = integer

[source]

COLOR_ATTACHMENT8_EXT

GL.COLOR_ATTACHMENT8_EXT = integer

[source]

COLOR_ATTACHMENT9_EXT

GL.COLOR_ATTACHMENT9_EXT = integer

[source]

COLOR_ATTACHMENT10_EXT

GL.COLOR_ATTACHMENT10_EXT = integer

[source]

COLOR_ATTACHMENT11_EXT

GL.COLOR_ATTACHMENT11_EXT = integer

[source]

COLOR_ATTACHMENT12_EXT

GL.COLOR_ATTACHMENT12_EXT = integer

[source]

COLOR_ATTACHMENT13_EXT

GL.COLOR_ATTACHMENT13_EXT = integer

[source]

COLOR_ATTACHMENT14_EXT

GL.COLOR_ATTACHMENT14_EXT = integer

[source]

COLOR_ATTACHMENT15_EXT

GL.COLOR_ATTACHMENT15_EXT = integer

[source]

DEPTH_ATTACHMENT_EXT

GL.DEPTH_ATTACHMENT_EXT = integer

[source]

STENCIL_ATTACHMENT_EXT

GL.STENCIL_ATTACHMENT_EXT = integer

[source]

BUFFER

GL.BUFFER = integer

[source]

SHADER

GL.SHADER = integer

[source]

PROGRAM

GL.PROGRAM = integer

[source]

VERTEX_ARRAY

GL.VERTEX_ARRAY = integer

[source]

QUERY

GL.QUERY = integer

[source]

PROGRAM_PIPELINE

GL.PROGRAM_PIPELINE = integer

[source]

TRANSFORM_FEEDBACK

GL.TRANSFORM_FEEDBACK = integer

[source]

RENDERBUFFER

GL.RENDERBUFFER = integer

[source]

FRAMEBUFFER

GL.FRAMEBUFFER = integer

[source]