enum GL
[source]
enum GL {
ACCUM_BUFFER_BIT = number,
ALL_ATTRIB_BITS = number,
ALWAYS = number,
AMBIENT = number,
AND = number,
AND_INVERTED = number,
AND_REVERSE = number,
ARRAY_BUFFER = number,
BACK = number,
BLEND = number,
BYTE = number,
CLAMP = number,
CLAMP_TO_BORDER = number,
CLAMP_TO_EDGE = number,
CLEAR = number,
COLOR_BUFFER_BIT = number,
CONSTANT_ATTENUATION = number,
COPY = number,
COPY_INVERTED = number,
CURRENT_BIT = number,
DECAL = number,
DEPTH_BUFFER_BIT = number,
DIFFUSE = number,
DONT_CARE = number,
DST_ALPHA = number,
DST_COLOR = number,
ELEMENT_ARRAY_BUFFER = number,
ENABLE_BIT = number,
EQUAL = number,
EQUIV = number,
EVAL_BIT = number,
EYE_LINEAR = number,
EYE_PLANE = number,
FASTEST = number,
FILL = number,
FLAT = number,
FLOAT = number,
FLOAT_MAT4 = number,
FLOAT_VEC4 = number,
FOG_BIT = number,
FOG_HINT = number,
FRAGMENT_SHADER = number,
FRONT = number,
FRONT_AND_BACK = number,
FUNC_ADD = number,
FUNC_REVERSE_SUBTRACT = number,
FUNC_SUBTRACT = number,
GEOMETRY_INPUT_TYPE = number,
GEOMETRY_OUTPUT_TYPE = number,
GEOMETRY_SHADER = number,
GEOMETRY_VERTICES_OUT = number,
GEQUAL = number,
GREATER = number,
HINT_BIT = number,
INT = number,
INT_VEC4 = number,
INVERT = number,
LEQUAL = number,
LESS = number,
LIGHTING_BIT = number,
LINE = number,
LINEAR = number,
LINEAR_ATTENUATION = number,
LINEAR_MIPMAP_LINEAR = number,
LINEAR_MIPMAP_NEAREST = number,
LINES = number,
LINE_BIT = number,
LINE_LOOP = number,
LINE_SMOOTH_HINT = number,
LINE_STRIP = number,
LIST_BIT = number,
MAX = number,
MIN = number,
MIRRORED_REPEAT = number,
MODELVIEW = number,
MODULATE = number,
NAND = number,
NEAREST = number,
NEAREST_MIPMAP_LINEAR = number,
NEAREST_MIPMAP_NEAREST = number,
NEVER = number,
NICEST = number,
NOOP = number,
NOR = number,
NORMAL_MAP = number,
NOTEQUAL = number,
OBJECT_LINEAR = number,
OBJECT_PLANE = number,
ONE = number,
ONE_MINUS_DST_ALPHA = number,
ONE_MINUS_DST_COLOR = number,
ONE_MINUS_SRC_ALPHA = number,
ONE_MINUS_SRC_COLOR = number,
OR = number,
OR_INVERTED = number,
OR_REVERSE = number,
PATCHES = number,
PATCH_DEFAULT_INNER_LEVEL = number,
PATCH_DEFAULT_OUTER_LEVEL = number,
PATCH_VERTICES = number,
PERSPECTIVE_CORRECTION_HINT = number,
PIXEL_MODE_BIT = number,
POINT = number,
POINTS = number,
POINT_BIT = number,
POINT_SMOOTH_HINT = number,
POLYGON = number,
POLYGON_BIT = number,
POLYGON_SMOOTH_HINT = number,
POLYGON_STIPPLE_BIT = number,
POSITION = number,
PROJECTION = number,
Q = number,
QUADRATIC_ATTENUATION = number,
QUADS = number,
QUAD_STRIP = number,
R = number,
REFLECTION_MAP = number,
REPEAT = number,
REPLACE = number,
S = number,
SCISSOR_BIT = number,
SET = number,
SHADER_STORAGE_BUFFER = number,
SHORT = number,
SMOOTH = number,
SPECULAR = number,
SPHERE_MAP = number,
SPOT_CUTOFF = number,
SPOT_DIRECTION = number,
SPOT_EXPONENT = number,
SRC_ALPHA = number,
SRC_ALPHA_SATURATE = number,
SRC_COLOR = number,
STENCIL_BUFFER_BIT = number,
T = number,
TESS_CONTROL_SHADER = number,
TESS_EVALUATION_SHADER = number,
TEXTURE = number,
TEXTURE_BIT = number,
TEXTURE_ENV = number,
TEXTURE_ENV_COLOR = number,
TEXTURE_ENV_MODE = number,
TEXTURE_GEN_MODE = number,
TRANSFORM_BIT = number,
TRIANGLES = number,
TRIANGLE_FAN = number,
TRIANGLE_STRIP = number,
UNIFORM_BUFFER = number,
UNSIGNED_BYTE = number,
UNSIGNED_INT = number,
UNSIGNED_INT_VEC4 = number,
UNSIGNED_SHORT = number,
VERTEX_SHADER = number,
VIEWPORT_BIT = number,
XOR = number,
ZERO = number,
}