enum SFX


[source]

enum SFX {
    BLACK_SMOKE = number, 
    BUBBLE = number, 
    CEG = number, 
    DETONATE_WEAPON = number, 
    EXPLODE = number, 
    EXPLODE_ON_HIT = number, 
    FALL = number, 
    FIRE = number, 
    FIRE_WEAPON = number, 
    GLOBAL = number, 
    NONE = number, 
    NO_CEG_TRAIL = number, 
    NO_HEATCLOUD = number, 
    RECURSIVE = number, 
    REVERSE_WAKE = number, 
    SHATTER = number, 
    SMOKE = number, 
    VTOL = number, 
    WAKE = number, 
    WHITE_SMOKE = number, 
    
}