enum SFX
[source]
enum SFX {
BLACK_SMOKE = number,
BUBBLE = number,
CEG = number,
DETONATE_WEAPON = number,
EXPLODE = number,
EXPLODE_ON_HIT = number,
FALL = number,
FIRE = number,
FIRE_WEAPON = number,
GLOBAL = number,
NONE = number,
NO_CEG_TRAIL = number,
NO_HEATCLOUD = number,
RECURSIVE = number,
REVERSE_WAKE = number,
SHATTER = number,
SMOKE = number,
VTOL = number,
WAKE = number,
WHITE_SMOKE = number,
}