class ActiveUniform
[source]
fields
ActiveUniform.name
ActiveUniform.name : string
ActiveUniform.type
ActiveUniform.type : string
String name of GL_*
constant.
ActiveUniform.length
ActiveUniform.length : integer
The character length of name
.
ActiveUniform.size
ActiveUniform.size : integer
ActiveUniform.location
ActiveUniform.location : GL {
cmd: integer,
POINTS: integer,
LINES: integer,
LINE_LOOP: integer,
LINE_STRIP: integer,
TRIANGLES: integer,
TRIANGLE_STRIP: integer,
TRIANGLE_FAN: integer,
QUADS: integer,
QUAD_STRIP: integer,
POLYGON: integer,
LINE_STRIP_ADJACENCY: integer,
...
}