class ActiveUniform

[source]

fields

ActiveUniform.name

ActiveUniform.name : string

ActiveUniform.type

ActiveUniform.type : string

String name of GL_* constant.

ActiveUniform.length

ActiveUniform.length : integer

The character length of name.

ActiveUniform.size

ActiveUniform.size : integer

ActiveUniform.location

ActiveUniform.location : GL {
    cmd: integer,
    POINTS: integer,
    LINES: integer,
    LINE_LOOP: integer,
    LINE_STRIP: integer,
    TRIANGLES: integer,
    TRIANGLE_STRIP: integer,
    TRIANGLE_FAN: integer,
    QUADS: integer,
    QUAD_STRIP: integer,
    POLYGON: integer,
    LINE_STRIP_ADJACENCY: integer,
    ...
}