class ActiveUniform

[source]


fields


ActiveUniform.length


ActiveUniform.length : integer

The character length of name.

ActiveUniform.location


ActiveUniform.location : GL {
    ACCUM_BUFFER_BIT: number,
    ALL_ATTRIB_BITS: number,
    ALWAYS: number,
    AMBIENT: number,
    AND: number,
    AND_INVERTED: number,
    AND_REVERSE: number,
    ARRAY_BUFFER: number,
    BACK: number,
    BLEND: number,
    BYTE: number,
    CLAMP: number,
    ...
}

ActiveUniform.name


ActiveUniform.name : string

ActiveUniform.size


ActiveUniform.size : integer

ActiveUniform.type


ActiveUniform.type : string

String name of GL_* constant.