class ActiveUniform
[source]
fields
ActiveUniform.length
ActiveUniform.length : integer
The character length of name
.
ActiveUniform.location
ActiveUniform.location : GL {
ACCUM_BUFFER_BIT: number,
ALL_ATTRIB_BITS: number,
ALWAYS: number,
AMBIENT: number,
AND: number,
AND_INVERTED: number,
AND_REVERSE: number,
ARRAY_BUFFER: number,
BACK: number,
BLEND: number,
BYTE: number,
CLAMP: number,
...
}
ActiveUniform.name
ActiveUniform.name : string
ActiveUniform.size
ActiveUniform.size : integer
ActiveUniform.type
ActiveUniform.type : string
String name of GL_*
constant.