class UniformParam
supers: { , [string]: (T T[]) }
A table of uniform name to value.
The Uniforms are the values you send along with the shader-program. To use them in the shader-program declare them like this: uniform float frame;
Specify a Lua array to initialize GLSL arrays.
The engine will automatically fill in an appropriately named uniform for team colour if it is declared;
uniform vec4 teamColor;
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