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Recoil
Home
Articles
CEG operators
Modrules and (un)related concepts
Netcode overview
Team terminology
Technicalities of starting a match
The select command
Unit defs
Units of measurement
VFS Basics
Wupget best practices
Wupget communication
Guides
Choose Recoil
Configuration Variables
Glossary
Headless and dedicated
Lua VBO and VAO
Synced Commands
Unsynced Commands
Weapon Defs
Development
Building with Docker
Building without Docker
Profiling with Tracy
Lua API
BitOps
CMD
CMDTYPE
COB
Engine
FBO
GL
Game
LuaHandle
LuaHandleSynced
LuaRules
LuaVAO
LuaVBO
LuaZip
MathExtra
MetalMap
MoveCtrl
OpenGL
Platform
RBO
Shaders
SyncedCtrl
SyncedRead
UnsyncedCtrl
UnsyncedRead
VAO
VBO
VFS
Migrating from Spring
Changelogs
Release 105-1214
Release 105-1354
Release 105-1544
Release 105-1775
Release 105-2314
Release 105-2511
Release 105-2590
Release 105-861
Release 105-902
Release 105-941
Release 105-966
Running changelog
About
Recoil is an RTS engine.
You can find the source code for Recoil at GitHub:
spring