Module COB

COB constants


See also:

Tables

COB
SFX
Piece Flags for Spring.UnitScript.Explode
SFX
For Spring.UnitScript.EmitSfx

Tables

COB

Fields:

  1. ACTIVATION number
  2. STANDINGMOVEORDERS number
  3. STANDINGFIREORDERS number
  4. HEALTH number
  5. INBUILDSTANCE number
  6. BUSY number
  7. PIECE_XZ number
  8. PIECE_Y number
  9. UNIT_XZ number
  10. UNIT_Y number
  11. UNIT_HEIGHT number
  12. XZ_ATAN number
  13. XZ_HYPOT number
  14. ATAN number
  15. HYPOT number
  16. GROUND_HEIGHT number
  17. BUILD_PERCENT_LEFT number
  18. YARD_OPEN number
  19. BUGGER_OFF number
  20. ARMORED number
  21. IN_WATER number
  22. CURRENT_SPEED number
  23. VETERAN_LEVEL number
  24. ON_ROAD number
  25. MAX_ID number
  26. MY_ID number
  27. UNIT_TEAM number
  28. UNIT_BUILD_PERCENT_LEFT number
  29. UNIT_ALLIED number
  30. MAX_SPEED number
  31. CLOAKED number
  32. WANT_CLOAK number
  33. GROUND_WATER_HEIGHT number
  34. UPRIGHT number
  35. POW number
  36. PRINT number
  37. HEADING number
  38. TARGET_ID number
  39. LAST_ATTACKER_ID number
  40. LOS_RADIUS number
  41. AIR_LOS_RADIUS number
  42. RADAR_RADIUS number
  43. JAMMER_RADIUS number
  44. SONAR_RADIUS number
  45. SONAR_JAM_RADIUS number
  46. SEISMIC_RADIUS number
  47. DO_SEISMIC_PING number
  48. CURRENT_FUEL number
  49. TRANSPORT_ID number
  50. SHIELD_POWER number
  51. STEALTH number
  52. CRASHING number
  53. CHANGE_TARGET number
  54. CEG_DAMAGE number
  55. COB_ID number
  56. PLAY_SOUND number
  57. KILL_UNIT number
  58. ALPHA_THRESHOLD number
  59. SET_WEAPON_UNIT_TARGET number
  60. SET_WEAPON_GROUND_TARGET number
  61. SONAR_STEALTH number
  62. REVERSING number
  63. FLANK_B_MODE number
  64. FLANK_B_DIR number
  65. FLANK_B_MOBILITY_ADD number
  66. FLANK_B_MAX_DAMAGE number
  67. FLANK_B_MIN_DAMAGE number
  68. WEAPON_RELOADSTATE number
  69. WEAPON_RELOADTIME number
  70. WEAPON_ACCURACY number
  71. WEAPON_SPRAY number
  72. WEAPON_RANGE number
  73. WEAPON_PROJECTILE_SPEED number
  74. MIN number
  75. MAX number
  76. ABS number
  77. GAME_FRAME number

SFX

Piece Flags for Spring.UnitScript.Explode

Fields:

  1. SHATTER number
  2. EXPLODE number
  3. EXPLODE_ON_HIT number
  4. FALL number
  5. SMOKE number
  6. FIRE number
  7. NONE number
  8. NO_CEG_TRAIL number
  9. NO_HEATCLOUD number
  10. RECURSIVE number

SFX

For Spring.UnitScript.EmitSfx

Fields:

  1. VTOL number
  2. WAKE number
  3. REVERSE_WAKE number
  4. WHITE_SMOKE number
  5. BLACK_SMOKE number
  6. BUBBLE number
  7. CEG number
  8. FIRE_WEAPON number
  9. DETONATE_WEAPON number
  10. GLOBAL number