class FBODescription

[source]


fields


FBODescription.depth


FBODescription.depth : string?

FBODescription.stencil


FBODescription.stencil : string?

FBODescription.color0


FBODescription.color0 : string?

FBODescription.color1


FBODescription.color1 : string?

FBODescription.color2


FBODescription.color2 : string?

FBODescription.color3


FBODescription.color3 : string?

FBODescription.color4


FBODescription.color4 : string?

FBODescription.color5


FBODescription.color5 : string?

FBODescription.color6


FBODescription.color6 : string?

FBODescription.color7


FBODescription.color7 : string?

FBODescription.color8


FBODescription.color8 : string?

FBODescription.color9


FBODescription.color9 : string?

FBODescription.color10


FBODescription.color10 : string?

FBODescription.color11


FBODescription.color11 : string?

FBODescription.color12


FBODescription.color12 : string?

FBODescription.color13


FBODescription.color13 : string?

FBODescription.color14


FBODescription.color14 : string?

FBODescription.color15


FBODescription.color15 : string?

FBODescription.drawbuffers


FBODescription.drawbuffers : (integer|GL)[]?

e.g. { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}

FBODescription.readbuffer


FBODescription.readbuffer : (integer|GL)?

e.g. GL_COLOR_ATTACHMENT0_EXT