class ActiveUniform

[source]


fields


ActiveUniform.name


ActiveUniform.name : string

ActiveUniform.type


ActiveUniform.type : string

String name of GL_* constant.

ActiveUniform.length


ActiveUniform.length : integer

The character length of name.

ActiveUniform.size


ActiveUniform.size : integer

ActiveUniform.location


ActiveUniform.location : GL {
    POINTS: integer,
    LINES: integer,
    LINE_LOOP: integer,
    LINE_STRIP: integer,
    TRIANGLES: integer,
    TRIANGLE_STRIP: integer,
    TRIANGLE_FAN: integer,
    QUADS: integer,
    QUAD_STRIP: integer,
    POLYGON: integer,
    LINE_STRIP_ADJACENCY: integer,
    LINES_ADJACENCY: integer,
    ...
}