global RmlUi
Global functions for Recoil’s RmlUi implementation.
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methods
RmlUi.CreateContext
function RmlUi.CreateContext(name: string) -> nil RmlUi.Context?
@return nil
- if failed.
Create a new context.
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RmlUi.RemoveContext
function RmlUi.RemoveContext(context: (string|RmlUi.Context))
Remove a context.
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RmlUi.LoadFontFace
function RmlUi.LoadFontFace(
file_path: string,
fallback: boolean?,
weight: RmlUi.font_weight?
) -> success boolean
Load a font face.
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RmlUi.GetContext
function RmlUi.GetContext(name: string) -> nil RmlUi.Context?
@return nil
- if failed.
Get a context by name.
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RmlUi.RegiserEventType
function RmlUi.RegiserEventType(
event_type: string,
interruptible: boolean?,
bubbles: boolean?,
default_phase: RmlUi.default_action_phase?
) -> RmlUi.EventID
Register a new event type.
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RmlUi.AddTranslationString
function RmlUi.AddTranslationString(
key: string,
translation: string
) -> success boolean
Add a translation string.
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RmlUi.ClearTranslations
function RmlUi.ClearTranslations()
Clear registered translations.
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RmlUi.SetMouseCursorAlias
function RmlUi.SetMouseCursorAlias(
rml_name: string,
recoil_name: string
)
@param rml_name
- name used in rml script
@param recoil_name
- name used in recoil
Converts the css names for cursors to the Recoil Engine names for cursors like RmlUi.SetMouseCursorAlias("pointer", 'Move')
. Web devs tend to want to use specific words for pointer types.
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RmlUi.SetDebugContext
function RmlUi.SetDebugContext(context: (string|RmlUi.Context))
Set which context the debug inspector is meant to inspect.
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fields
RmlUi.Vector2i
RmlUi.Vector2i : RmlUi.Vector2i {
x: integer,
y: integer,
magnitude: number,
}
Two-dimensional integral vector.
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RmlUi.Vector2f
RmlUi.Vector2f : RmlUi.Vector2f {
x: number,
y: number,
magnitude: number,
}
Two-dimensional float vector
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@see float2
RmlUi.EventListener
RmlUi.EventListener : RmlUi.EventListener
Event listener interface
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RmlUi.Element
RmlUi.Element : RmlUi.Element {
class_name: string,
id: string,
inner_rml: string,
scroll_left: integer,
scroll_top: integer,
attributes: RmlUi.ElementAttributesProxy,
child_nodes: RmlUi.ElementChildNodesProxy,
client_left: integer,
client_height: integer,
client_top: integer,
client_width: integer,
first_child: RmlUi.Element?,
...
}
Represents an element in the RmlUi document tree. This class cannot be constructed directly; use a Document object to instantiate elements. This is the foundational piece of the DOM.
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RmlUi.RmlEventPhase
RmlUi.RmlEventPhase : RmlUi.RmlEventPhase {
None: integer,
Capture: integer,
Target: integer,
Bubble: integer,
}
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RmlUi.EventParametersProxy
RmlUi.EventParametersProxy : RmlUi.EventParametersProxy {
button: RmlUi.EventParametersProxy.MouseButton,
mouse_x: integer,
mouse_y: integer,
scroll_lock_key: RmlUi.EventParametersProxy.TrueFalse,
meta_key: RmlUi.EventParametersProxy.TrueFalse,
ctrl_key: RmlUi.EventParametersProxy.TrueFalse,
shift_key: RmlUi.EventParametersProxy.TrueFalse,
caps_lock_key: RmlUi.EventParametersProxy.TrueFalse,
alt_key: RmlUi.EventParametersProxy.TrueFalse,
}
Keyboard and mouse input data associated with an event.
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RmlUi.Event
RmlUi.Event : RmlUi.Event {
current_element: RmlUi.Element,
type: string,
target_element: RmlUi.Element,
parameters: RmlUi.EventParametersProxy,
event_phase: RmlUi.RmlEventPhase,
interruptible: boolean,
propagating: boolean,
immediate_propagating: boolean,
}
An event that happens to an element.
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RmlUi.ElementPtr
RmlUi.ElementPtr : RmlUi.ElementPtr
Represents an owned element. This type is mainly used to modify the DOM tree by passing the object into other elements. For example RmlUi.Element:AppendChild()
. A current limitation in the Lua plugin is that Element member properties and functions cannot be used directly on this type.
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RmlUi.contexts
RmlUi.contexts : RmlUi.Context[]
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RmlUi.version
RmlUi.version : string
[source] RmlUi version
RmlUi.key_identifier
RmlUi.key_identifier : RmlUi.key_identifier {
0: integer,
1: integer,
2: integer,
3: integer,
4: integer,
5: integer,
6: integer,
7: integer,
8: integer,
9: integer,
UNKNOWN: integer,
SPACE: integer,
...
}
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RmlUi.key_modifier
RmlUi.key_modifier : RmlUi.key_modifier {
CTRL: integer,
SHIFT: integer,
ALT: integer,
META: integer,
CAPSLOCK: integer,
NUMLOCK: integer,
SCROLLLOCK: integer,
}
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RmlUi.font_weight
RmlUi.font_weight : RmlUi.font_weight {
Auto: integer,
Normal: integer,
Bold: integer,
}
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RmlUi.default_action_phase
RmlUi.default_action_phase : RmlUi.default_action_phase {
Auto: integer,
Target: integer,
TargetAndBubble: integer,
}
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RmlUi.Context
RmlUi.Context : RmlUi.Context {
dimensions: RmlUi.Vector2i,
dp_ratio: number,
documents: RmlUi.Document[],
focus_element: RmlUi.Element,
hover_element: RmlUi.Element,
name: string,
root_element: RmlUi.Element,
}
Holds documents and a data model. The Context class has no constructor; it must be instantiated through the CreateContext() function. It has the following functions and properties:
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RmlUi.SolLuaDataModel
RmlUi.SolLuaDataModel : RmlUi.SolLuaDataModel<T>
Handle for your data model. It is a wrapper around the model table, marked as type T. You can access fields by using normal indexing, but for the moment, the only keys that work are strings. Any index done this way will automatically trigger a rerender. If you need to index any tables or subtables by anything not a string, you will need to use the underlying table, gotten with __GetTable
. This will not trigger a rerender. To trigger a rerender manually, use _SetDirty
, passing in the name of the top-level entry in your model table that you edited.
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RmlUi.ElementText
RmlUi.ElementText : RmlUi.ElementText {
text: string,
}
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RmlUi.ElementTabSet
RmlUi.ElementTabSet : RmlUi.ElementTabSet {
active_tab: integer,
num_tabs: integer,
}
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RmlUi.ElementProgress
RmlUi.ElementProgress : RmlUi.ElementProgress {
value: number,
max: number,
}
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RmlUi.RmlModalFlag
RmlUi.RmlModalFlag : RmlUi.RmlModalFlag {
None: integer,
Modal: integer,
Keep: integer,
}
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RmlUi.RmlFocusFlag
RmlUi.RmlFocusFlag : RmlUi.RmlFocusFlag {
None: integer,
Document: integer,
Keep: integer,
Auto: integer,
}
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RmlUi.Document
RmlUi.Document : RmlUi.Document {
title: string,
context: RmlUi.Context,
url: string,
modal: boolean,
widget: table,
}
Document derives from Element. Document has no constructor; it must be instantiated through a Context object instead, either by loading an external RML file or creating an empty document. It has the following functions and properties:
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RmlUi.ElementForm
RmlUi.ElementForm : RmlUi.ElementForm
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RmlUi.ElementFormControl
RmlUi.ElementFormControl : RmlUi.ElementFormControl {
disabled: boolean,
name: string,
value: string,
submitted: boolean,
}
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RmlUi.ElementFormControlInput
RmlUi.ElementFormControlInput : RmlUi.ElementFormControlInput {
checked: boolean,
maxlength: integer,
size: integer,
max: integer,
min: integer,
step: integer,
}
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RmlUi.ElementFormControlSelect
RmlUi.ElementFormControlSelect : RmlUi.ElementFormControlSelect
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RmlUi.ElementFormControlTextArea
RmlUi.ElementFormControlTextArea : RmlUi.ElementFormControlTextArea {
cols: integer,
maxlength: integer,
rows: integer,
wordwrap: boolean,
}
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