class Context
- namespace: RmlUi
Holds documents and a data model. The Context class has no constructor; it must be instantiated through the CreateContext() function. It has the following functions and properties:
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methods
Context.AddEventListener
function Context.AddEventListener(
event: string,
script: RmlUi.Element,
element_context: boolean,
in_capture_phase: boolean
)
Adds the inline Lua script, script, as an event listener to the context. element_context is an optional Element; if it is not None, then the script will be executed as if it was bound to that element.
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Context.CreateDocument
function Context.CreateDocument(tag: string) -> RmlUi.Document
Creates a new document with the tag name of tag.
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Context.LoadDocument
function Context.LoadDocument(document_path: string) -> RmlUi.Document
Attempts to load a document from the RML file found at document_path. If successful, the document will be returned with a reference count of one.
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Context.GetDocument
function Context.GetDocument(name: string)
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Context.Render
function Context.Render() -> boolean
Renders the context.
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Context.UnloadAllDocuments
function Context.UnloadAllDocuments()
Closes all documents currently loaded with the context.
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Context.UnloadDocument
function Context.UnloadDocument(document: RmlUi.Document)
Unloads a specific document within the context.
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Context.Update
function Context.Update() -> boolean
Updates the context.
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Context.OpenDataModel
function Context.OpenDataModel(
name: string,
model: T,
widget: table
) -> SolLuaDataModel<T>
Create a new data model from a base table model
and register to the context. The model table is copied. Note that widget
does not actually have to be a widget; it can be any table. This table can be accessed in widgets like <button class="mode-button" onclick="widget:SetCamMode()">Set Dolly Mode</button>
. Also note that your data model is inaccessible in onx
properties.
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Context.RemoveDataModel
function Context.RemoveDataModel(name: string)
Removes a data model from the context.
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Context.ProcessMouseMove
function Context.ProcessMouseMove(position: RmlUi.Vector2f) -> boolean
Processes a mouse move event.
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Context.ProcessMouseButtonDown
function Context.ProcessMouseButtonDown(
button: RmlUi.MouseButton,
key_modifier_state: integer
) -> boolean
Processes a mouse button down event.
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Context.ProcessMouseButtonUp
function Context.ProcessMouseButtonUp(
button: RmlUi.MouseButton,
key_modifier_state: integer
) -> boolean
Processes a mouse button up event.
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Context.ProcessMouseWheel
function Context.ProcessMouseWheel(
delta: (RmlUi.Vector2f|number),
key_modifier_state: integer
) -> boolean
Processes a mouse wheel event.
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Context.ProcessMouseLeave
function Context.ProcessMouseLeave() -> boolean
Processes a mouse leave event.
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Context.IsMouseInteracting
function Context.IsMouseInteracting() -> boolean
Returns true if the mouse is currently interacting with the context, false if not.
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Context.ProcessKeyDown
function Context.ProcessKeyDown(
key: RmlUi.key_identifier,
key_modifier_state: integer
) -> boolean
Processes a key down event.
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Context.ProcessKeyUp
function Context.ProcessKeyUp(
key: RmlUi.key_identifier,
key_modifier_state: integer
) -> boolean
Processes a key up event.
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Context.ProcessTextInput
function Context.ProcessTextInput(text: string) -> boolean
Processes a text input event.
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Context.EnableMouseCursor
function Context.EnableMouseCursor(enable: boolean)
Enables or disables the mouse cursor for the context.
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Context.ActivateTheme
function Context.ActivateTheme(
theme_name: string,
activate: boolean
)
Activates a theme for the context.
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Context.IsThemeActive
function Context.IsThemeActive(theme_name: string) -> boolean
Returns true if the theme is active, false if not.
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Context.GetElementAtPoint
function Context.GetElementAtPoint(
point: RmlUi.Vector2f,
ignore: RmlUi.Element?
) -> RmlUi.Element
Returns the element at the point specified by point.
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Context.PullDocumentToFront
function Context.PullDocumentToFront(document: RmlUi.Document)
Pulls the document to the front of the context.
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Context.PushDocumentToBack
function Context.PushDocumentToBack(document: RmlUi.Document)
Pushes the document to the back of the context.
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fields
Context.dimensions
Context.dimensions : RmlUi.Vector2i {
x: integer,
y: integer,
magnitude: number,
}
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Context.dp_ratio
Context.dp_ratio : number
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Context.documents
Context.documents : RmlUi.Document[]
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Context.focus_element
Context.focus_element : RmlUi.Element {
class_name: string,
id: string,
inner_rml: string,
scroll_left: integer,
scroll_top: integer,
attributes: RmlUi.ElementAttributesProxy,
child_nodes: RmlUi.ElementChildNodesProxy,
client_left: integer,
client_height: integer,
client_top: integer,
client_width: integer,
first_child: RmlUi.Element?,
...
}
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Context.hover_element
Context.hover_element : RmlUi.Element {
class_name: string,
id: string,
inner_rml: string,
scroll_left: integer,
scroll_top: integer,
attributes: RmlUi.ElementAttributesProxy,
child_nodes: RmlUi.ElementChildNodesProxy,
client_left: integer,
client_height: integer,
client_top: integer,
client_width: integer,
first_child: RmlUi.Element?,
...
}
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Context.name
Context.name : string
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Context.root_element
Context.root_element : RmlUi.Element {
class_name: string,
id: string,
inner_rml: string,
scroll_left: integer,
scroll_top: integer,
attributes: RmlUi.ElementAttributesProxy,
child_nodes: RmlUi.ElementChildNodesProxy,
client_left: integer,
client_height: integer,
client_top: integer,
client_width: integer,
first_child: RmlUi.Element?,
...
}
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