class ExplosionParams

Parameters for explosion.

Please note the explosion defaults to 1 damage regardless of what it’s defined in the weaponDef. The weapondefID is only used for visuals and for passing into callins like UnitDamaged.

[source]


fields


ExplosionParams.weaponDef


ExplosionParams.weaponDef : number

ExplosionParams.owner


ExplosionParams.owner : number

ExplosionParams.hitUnit


ExplosionParams.hitUnit : number

ExplosionParams.hitFeature


ExplosionParams.hitFeature : number

ExplosionParams.craterAreaOfEffect


ExplosionParams.craterAreaOfEffect : number

ExplosionParams.damageAreaOfEffect


ExplosionParams.damageAreaOfEffect : number

ExplosionParams.edgeEffectiveness


ExplosionParams.edgeEffectiveness : number

ExplosionParams.explosionSpeed


ExplosionParams.explosionSpeed : number

ExplosionParams.gfxMod


ExplosionParams.gfxMod : number

ExplosionParams.impactOnly


ExplosionParams.impactOnly : boolean

ExplosionParams.ignoreOwner


ExplosionParams.ignoreOwner : boolean

ExplosionParams.damageGround


ExplosionParams.damageGround : boolean